Recently, I’m enjoying developing the OS. Is the reason fresh?
So I think this project will be freeze…
I mean, It is not completely frozen. I’ll make it very slowly.
I can take it after a few weeks rest.
Um, I a few weeks too much. Hum.. a few days? I guess?
Today, I decided to focus on the Game Engine.
First of all, I fixed warnings in Custom Memory on Visual Studio.
When I change c style casting to static_cast, that error has been removed.
Anyway, I should make the library that wasn’t tiny, called Container.
So, I drew UML instead of the code.
Reference is Java’s Container and C#’s Collection.
Also, I referred to C++’s STL.
It wasn’t’ had detail like the name of the functions and member. It just had a silhouette…
After that, I should consider this with paper writing.
I’ll add patterns like Iterator later.
Anyway, I make a Custom Allocator, so why don’t I develop the Container.
Well, Because custom allocator has a limitation of the memory size (They require the Memory blocks), I should implement the wrapper for the resizable memory structure.
Haa, I guess I’ll get a headache even I just concern about it.
As you know, the Array List is easy for that but Linked List is……
Roughly, I should write abstraction for memory require code.
I’m not sure how can I solve when the memory pointer address is changed.
One of the solution:
On the user-side must not access in data address.
Well, I’m not implementing the foundation of this system yet.
Also, something that I should concern is how can I guarantee thread-safe between containers.
I think I should get gray hair…..
I need to draw a simple design of functions and requirements,
or not immediately…
If I read and examine STL’s internal source code, it’ll give some inspiration I guess, but I don’t want to do like that because they had a lot of damm template.
The aim is faster than STL.
I felt some depression when I thought that I should touch my game engine project sometimes
Also, I want to develop the OS at the same time…
I need more time to split.